July 14th Build


Main things that have changed in this -

  • Further Combat updates
  • More fleshed-out environments
  • Riot Scene upon completing one of the three combat areas surrounding the starting town

I've got some concerns that combat may be balanced too narrowly at low levels; it seems that 1 or 2 points difference in stats can make a world of difference in fights.  If nothing else, I'm going to have to watch that, and plan to balance around what equipment is available and what range of levels the party would likely be at while the area is still meant to present challenges.

Files

Tale of the Five - Alpha - 14 July 2019.exe 1 MB
Jul 14, 2019

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